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Old Nov 07, 2006, 01:55 AM // 01:55   #101
Lion's Arch Merchant
 
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Quote:
Originally Posted by Sir Skullcrasher
This is one weird AI behavior. I was farming Grawls last night with my Wammo. As soon as i got a huge group upon me. I started to attack the healer grawl first. I don't use AoE Spells or AoE attack but they keep running away from me.
Lemme guess... you used a cyclone axe hit? .... it's friggin 98% worthless for PVE use now and was it ever a great thing for PVP? Seems just another skill down the toilet that used to provide lots of fun for players. I don't use my axes at all anymore and really miss it already. Sad, another nerf. Hopefully it gets people to buy the expansion more as intended eh?
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Old Nov 07, 2006, 06:28 AM // 06:28   #102
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Quote:
Originally Posted by shmek
Lemme guess... you used a cyclone axe hit? .... it's friggin 98% worthless for PVE use now and was it ever a great thing for PVP? Seems just another skill down the toilet that used to provide lots of fun for players. I don't use my axes at all anymore and really miss it already. Sad, another nerf. Hopefully it gets people to buy the expansion more as intended eh?

What are you talking about? Cyclone axe has always been worthless.
It's not an AOE now and never has been. It has never been any good
except in conjunction with something like Apply Poison. If you ever
thought it was any good by itself, you were just deluding yourself.

4 to 10 damage on all adjacent foes? ... that's nothing
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Old Nov 07, 2006, 06:49 PM // 18:49   #103
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Heph cyclone use to be able to charge a 0 adren bar to full in a single 5 energy swing. Now using it causes everything to scatter causing you to lose aggro. As a tank I use to use cyclone all the time to keep my stances charged up as well as my eviscerate. Skills are only as worthless as the people who can't figure out how to use them. And by way thats +4-10 damage on all adjacent foes which outside of yeti smash and crude swing is more AoE damage then any other Warrior skill your going to find unless you want to waste your Elite.
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Old Nov 08, 2006, 08:35 AM // 08:35   #104
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I'm glad the quests have been fixed, as my wife and I were waiting to take our new characters through them.

My guildies and I thought the running casters were both frustrating and hilarious at the same time. We adapted to it, though I don't recall how, we just did whatever was needed I guess.

But I have one little gripe I haven't seen mentioned on here, though tied to some of them. I too have felt like the majority of enemy attention is payed to my character, but I sort of expect it, I am after all the nuker. I can't really complain there, I do the same to the enemy, take out the damage dealers and monks first, mop up the rest.

What I can say is different and annoying is after I set my target and we take it down, the warriors will already be mixed in pretty well (as others have stated) and the rest of the enemies step up closer. Soon I'm spiked by a half dozen rangers and paragons, and being chased by dervishes and warriors. Most of the time this is not a problem since I have ways of dealing with them, but when I was assaulting the Fortress of Jahai, on the very top with that ele boss, I got spiked hard and died. Well, also not normally a problem, in the past my henchies know how to handle themselves pretty well. But this time, Oh My God... they pissed me off! I have to send them back to boot. They did what I've never seen them do before... they panicked! They just started picking random targets and lost all sense of a plan. I don't know if anyone's ever noticed, but in the past, your henchies will still fight with some sense of a coherant plan, taking down targets one at a time, almost as if they could read my targets (I'm not sure if the can, but I guide anyways). But this last time, they literally each started attacking seperate foes while the enemy AI just ripped them appart, as If the enemy was following a better AI program than my own team. I had to set new targets for my heros manually each and every moment to keep them going.

Did anyone else notice this change? It's like when they lose their leader they become like teanagers with the supervisor out to lunch. I'm always adapting, but this annoyed me.

Edit: some spelling... might still be some some there...

Last edited by Lord Dobo; Nov 08, 2006 at 08:38 AM // 08:38..
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Old Nov 08, 2006, 04:06 PM // 16:06   #105
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Quote:
Originally Posted by Hand of Shiva
Heph cyclone use to be able to charge a 0 adren bar to full in a single 5 energy swing. Now using it causes everything to scatter causing you to lose aggro. As a tank I use to use cyclone all the time to keep my stances charged up as well as my eviscerate. Skills are only as worthless as the people who can't figure out how to use them. And by way thats +4-10 damage on all adjacent foes which outside of yeti smash and crude swing is more AoE damage then any other Warrior skill your going to find unless you want to waste your Elite.

I keep seeing people saying that it causes scatter,,, I just have not been
seeing that happen at all. I use it with Tiger Stance and Triple chop, and
never see any scatter.

I think I read in one of the update notes that they changed the enemy
AI so that melee attackers would not bunch up in a battle anymore, is
it possible that this is what you're seeing?

It's also possible that someone else is useing an AOE like Mark of Pain,
or Zealot's fire on you that's causing the scatter.

PS.
Lord Lobo... It's been my experience that low armor/hp players get priority
attention from mobs. If you have a lot of superior runes equipped, and the
others in your group don't, it's like putting a bullseye on your forehead.

Last edited by Hephaestus Ram; Nov 08, 2006 at 05:26 PM // 17:26..
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Old Nov 09, 2006, 08:40 AM // 08:40   #106
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Quote:
Originally Posted by Hephaestus Ram
PS.
Lord Lobo... It's been my experience that low armor/hp players get priority
attention from mobs. If you have a lot of superior runes equipped, and the
others in your group don't, it's like putting a bullseye on your forehead.
Yeah, I read that somewhere, and it's been my experience as well. Makes perfect sense if you ask me. Why should we not expect sound tactical decisions from the AI? No, I think you missed the point of my post. It was hidden in there somewhere, as big as the post was.

My point was that the henchmen you command fall on bad tactics if you die, something that I remember them not doing as severely in the past. In past battles I could rely on them to still work as a team to take down priority targets after my demise, but no longer. After I fell in battle, my team split their focus and each attacked a separate target, rendering them completely ineffective while the enemy AI still worked on one target at a time, bringing down my henchmen in an efficient manner. That is something that is obviously not balanced. If we are to be outnumbered and out leveled at every turn, I expect at least some balance in the system (I fully realise that the human component tips the scale a bit, but when it comes down to it, I expect a bit more from my heros and henchies.)
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Old Nov 10, 2006, 09:34 AM // 09:34   #107
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Quote:
Originally Posted by Gaile Gray
No, the reward dye from "To Dye For" cannot be turned into a stackable dye. Sorry, it's a different item, and has a different code, therefore we'll just have to adjust to storing that single unstackable dye. (Solution: Use it first.)
I had no issues stacking my reward dye, this is after the bug update fix.

Perhaps the dye got changed to a normal one????
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